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EA’s Maitland team navigated pandemic challenges to build Madden NFL 21

Madden NFL 21 was the first in the storied game’s history to be built mostly remote.

The challenge of building one of the biggest franchises in video games had an unexpected twist this year.

The coronavirus pandemic pushed the team behind this year’s Madden NFL game home during the annual cycle’s most-crucial months.

In response, leaders called an audible.

“You have to become very flexible, figure out what works for everybody,” said Brandy Ingels, the Maitland-based development director on Madden. “Once we figured that out, we could see what we could get from the team. It took us resetting everything.”

Madden NFL 21 released on all consoles Aug. 28 to mixed reviews.

Most complaints revolved around a lack of new features, despite the debut of “The Yard,” a backyard-style football mode that debuts this year.

However, in a press release Thursday, Electronic Arts reported that first-week sales of the game have outpaced last year’s title.


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Madden NFL 20 ended up as the most successful in franchise history, according to the release. Those numbers partially reflect a general increase in gaming as people stayed home more during the pandemic.

As they built the game, managers quickly learned how to work with their teams in a new setting, Engels said.

“It wasn’t everyone working 9 to 6, like usual,” Ingels said. “Some might get up and work from 4 to 10. We just had to learn how to work in this environment, figure out the new norm, then work around it.”

Madden’s historic run

Every year, gamers have high expectations of Madden.

The franchise debuted in 1988 as John Madden Football and has released an annual video game every years since 1990.


Madden NFL 21 trailer.

In 1993, it changed its name to Madden NFL, a moniker it has stuck with since then.

The Madden series has sold more than 130 million copies.

In 2016, the game was nominated for induction into the World Video Game Hall of Fame’s second class.

Two years later, it joined Tomb Raider and Final Fantasy VII as members of the 2018 class of the Rochester, N.Y.,-based facility.

“It’s one of the first game I ever bought with my own money,” said Producer JP Kellams, who led development of this year’s “The Yard” mode. “It’s surreal.”

“The Yard” is a create-a-player mode that allows gamers to customize a player, run them through pickup games and build their statistics up.

As he helped develop the mode, Kellams said a major challenge was tracking what his team was working on.

Instead of being able to pop his head over a partition in the Maitland office, for instance, he had to stay organized enough to receive constant updates from his team.

“The infrastructure that you had always relied on is no longer accessible,” he said. “So how do you build that new infrastructure and keep everyone safe while doing that?”

Pandemic’s effect on gaming

The pandemic was actually a blessing and a curse for video game companies like Electronic Arts.

While it forced teams to figure out how to work with a 100-percent remote team, it also forced more people to stay home, leading to record-setting sales numbers for both consoles and video games.

For Ingels, it meant more time at home, more time walking around the neighborhood, more time explaining to them what she did for a living.

“I never knew the amount of nerdy and geeky neighbors I had,” she said. “The amount of people buying their first console upgrade in a while has been crazy. It has opened up a lot of people to the idea of socializing through games.”


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Lake Nona biotech lab will help expand cancer-treatment research, trials

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Lake Nona is getting a new medical lab.

A new medical lab in Lake Nona will help in the effort to expand treatment and trials for cancer research.

The biotech company behind the lab, Protean BioDiagnostics, moved there in January.

The company will hire between 12 and 15 people in the next two years. It already employs about a dozen in multiple sites, including one in Canada.

Protean chose Lake Nona because of its strong presence in biotech, CEO Dr. Anthony Magliocco said in a news release.

“We looked around the state, and this was by far the best space to grow. Lake Nona’s medical city aligns with what we want to do now and into the future,” he said.


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Dr. Anthony Magliocco

They include medical lab techs, scientists and artificial intelligence experts.

“This is a company that will be on the forefront of Central Florida’s biosciences industry for years to come,” said Carol Ann Dykes Logue, a director of UCF’s business incubation program. “They have a great foundation with significant contracts to truly make a difference in people’s lives.”

Protean works with biotech and pharma companies on diagnostics and cancer screening tests.

RELATED: LAKE NONA CLUSTER A HIGH-TECH MEDICAL STRONGHOLD

The company hopes its tech will increase the availability of precision oncology treatments, or treatments specifically designed for a patient.

Presently, about 5-10 percent of cancer patients can access it, Magliocco said.

“Furthermore, managing all the new information about therapies and trials today is overwhelming for most oncologists, so we take that pressure off them to make recommendations for their patients.”


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Video game leader sets sights on teaching with new board game

Chad Hoover of 8-bit Agile Consulting
Chad Hoover of Orlando Gamespace has developed a board game to teach project management using video game-related lessons. (Orlando Tech News)

If you have ever wanted to learn how to build a video game, Chad Hoover might have something for you.

Hoover, one of the driving forces behind the indie-game group Indienomicon, will soon launch a Kickstarter campaign for “Game Dev: The Board Game.”

The traditional board and dice-style game runs teams through collaborative projects with the end goal of building a video game.

Contributors to the campaign will be able to provide valuable feedback and, eventually, perhaps could see themselves make a cameo in the game as a character card.

Early access to the game is available at his company’s website.

Hoover says he hopes the project helps companies walk through scenarios that might arise during projects.

It might even help families bond over fun exercises, he said.

“If Dad and Jimmy want to have friends over to learn what it means to be on a team, they can,” he said.

A little D&D inspiration

The initial version of the game will focus on Scrum, a popular management style that emphasizes flexibility and iteration.

Hoover’s vision for the game essentially began about 2½ years ago.

That was when the longtime gamer discovered the popular fantasy role-playing board game Dungeons & Dragons.

The game hooked him almost instantly.

“I loved the ability to tell a story in a creative way,” said Hoover, who gravitated toward the role of the story-driving dungeon master.


Watch: Chad Hoover’s elevator pitch for “Game Dev: The Board Game.”


Indie game advocacy

The 34-year-old developer has advocated for indie video game developers with the group Indienomicon since 2015.

He has served as executive director for about two years.  


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Hoover, an independent game developer 10 years, heads Orlando Gamespace, a coworking space for video game companies near Lake Eola. He runs his own consulting business, 8-bit Agile Consulting, out of there.

When he graduated from Full Sail in 2010, his goal was common: to work at a big-name video game studio, namely the AAA studio Insomniac Games.

“I’ve never worked for a big company but I’ve done the grind,” he said. “The situations and environments (in the board game) are influenced by realistic situations.”

Hoover has worked at a handful of small, independent game studios, building his skillset.

His work with Indienomicon helped him build Orlando’s budding video game community.

“I want to teach Full Sail grads and other students to understand that if you want to be in the industry, head to the independent route,” Hoover said. “Yes, it’s harder but not everyone gets that golden ticket.”


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COVID-19 causes a shift

Chad Hoover at work
Chad Hoover works in his Orlando Game Space office last month. He will soon launch a Kickstarter for a new board game. (Orlando Tech News)

Like most entrepreneurs, Hoover’s work took a hit when coronavirus struck early this year. But he managed to keep members of his coworking space involved as things quickly evolved.

The response impressed him.

“It blew me away,” he said. “We are hitting the reset button. COVID made us look at what we can fix. This thing is completely different from what was originally built.”

As he sets sail with his first Kickstarter campaign, Hoover said community buy-in will be important to get the project funded.

In addition, it will be a big part of making sure the game provides a dynamic experience for players.

“I’m going to need stories,” he said. “My experience can only take me so far.”


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Startup U: How to land a patent, from an Orlando patent owner

Startup U. is an ongoing series that asks entrepreneurs and subject matter experts in the community to share their best business tips. The intent is to create a resource for new entrepreneurs, as well as those who might need a refresher. To contribute, email me at marcosantana77@gmail.com.

Lydia Chicles, Bold! Technologies CEO, PockitApp developer, recently landed a patent for her product, which converts physical coins into digital currency at a point of sale during a cash transaction. That could be helpful in the coronavirus aftermath. She offered some tips for those seeking a patent.

1. BECOME AN EXPERT TO BECOME AN INVENTOR

The biggest mistake we see most startups make is they rush to try to patent an idea without really understanding what they are getting into, or to solve a problem in an industry they don’t know.

It is important to have passion. However, fully knowing all aspects to a new technology or invention is absolutely necessary.

A successful inventor will learn everything they can about each aspect of the field, from the technology, to the business process, to the competition.

2. A PATENT ISN’T YOUR ONLY GOAL

Lydia Chicles

The goal is not to create technology or an invention that is unique.

The goal is not to simply get a patent.

Your goal should be almost always to monetize the invention.

The invention and patent are a means to an end.

Sometimes startup founders get so stuck on the creation aspect of inventing that they fail to stop and ask whether they should be investing the time, money and energy into the creation.


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3. LICENSE INVENTIONS, NOT IDEAS

You need a patent pending so that you may license your technology or invention.

When you seek to license an idea alone, you can easily scare companies.

In some cases, startups try to pitch their invention and listening to an idea without tangible boundaries as defined in at least a provisional patent application can scare companies.

They simply won’t want to do it.

The further you can develop your idea, the better and more valuable it will become.

Using simulation, UCF simplifies what could have been chaotic COVID-era check-ins

UCF used simulation software to predict the check-in process, which resulted in an unheard of 97.3% satisfaction rate. – PHOTO SUBMITTED

UCF turned to simulation software to simplify what could have been a chaotic check-in when students returned to campus this month.

The results appear to have been a success. A survey distributed to students found 97.3 percent satisfied with the process.

Most students were in and out in between 18 and 22 minutes at a time when coronavirus introduced a new variable.

“It’s been a huge success,” project manager Lucrecia Krause said. “We want to give an example to the industry of how we can be creative. Simulation is not just for factories and Disney. It’s for things we do every day.”

The challenge was straightforward, even if the solution was not.

How do you get 6,000 students checked in over two weeks safely?

To accomplish that, a team created hypothetical scenarios, ran them through a simulator and tweaked several variables.

The team had about a month to develop the check-in procedures, which would be the first in the midst of a mass pandemic.

They created 15-minute windows for students to check in after researching other businesses, such as doctors offices.

For instance, the research uncovered that those sites typically give 2-hour windows for patients to arrive.

However, when that happens, most get to the office either at the start or end of the window.


“We didn’t want to put these students into something that was uncomfortable,” she said. “We needed to use data for decision making.”


That creates the kind of logjam UCF wanted to avoid.

The project included 80 people helping check students in and pathed students to two parking lots.

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One was for a COVID-19 test, the other distributed welcome packets.

Krause said seeing on the news that some food banks and other coronavirus testing lines took more than four hours was intimidating at first.

“We didn’t want to put these students into something that was uncomfortable,” she said. “We needed to use data for decision making.”

The simulations gave researchers the ability to adjust specific variables, such as which parking lots to stage at or where to direct students.

“For us, when we do simulation, we take into account where people are, how they are moving in,” said UCF assistant profess Adan Vela.

The computer model laid out where COVID testing stations might be, along with how many students would walk, drive or take an Uber to campus.


We will find that banking, hospitals, Disney, UCF will have to find their own new ways of how folks get service. Part of that is understanding outcomes when we have certain procedures in place.

Adan Vela, UCF

“At that point, we really didn’t know,” Krause said. “We had an estimate but we didn’t know who was coming and how they were going to get here.”

Central Florida has one of the more-robust simulation industries in the U.S., with companies in aviation, space and education contributing.

That could bode well in the future, as coronavirus will permanently change how things get done, Vela said.

“We will find that banking, hospitals, Disney, UCF will have to find their own new ways of how folks get service,” he said. “Part of that is understanding outcomes when we have certain procedures in place.”

Krause said the simulations were crucial to UCF not just reopening safely but also quickly.

“You don’t want to just hope for the best,” she said. “You want to simulate what it’s going to look like and will our process going to handle it? We want to fix things before they happen.”


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Madden NFL 21, built in Maitland, set to debut Friday. Fo’ shizzle.

Orlando-built Madden 2021 will release Aug. 28.

The highest-profile video game built in Central Florida returns for its 28th year on Friday.

The latest entry in Electronic Arts’ Madden NFL series, built in Maitland, will include a bonus for hardcore gamers.

Those who buy the game for Sony PS4 4 or Xbox One can automatically upgrade if they buy a next-generation console.

Both the Sony PlayStation 5 and Xbox Series X will debut by the end of the year, according to the latest estimates.


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Madden’s production has been donein Central Florida since 1994 through the small development studio Tiburon Entertainment.

Electronic Arts acquired Tiburon in 1998.

Among the new features in Madden NFL 21:

  • A backyard-style, 6-on-6 mode called “The Yard” that allows user-created players to team with NFL pros.
  • New gameplay features, which are generally added each year to make the games more fluid.
  • A “Face of the Franchise” mode that allows you to take a created player from high school to the NFL. The cast in that mode will include Snoop Dogg and Rich Eisen.

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Luminar Technologies to go public after merger with special acquisition company

The lidar technology being developed by Luminar Technologies just landed it a merger. (SUBMITTED PHOTO)

The autonomous vehicle firm Luminar Technologies will merge with special purpose acquisition company Gores Metropoulos.

The company will trade on the NASDAQ under the ticker symbol LAZR.

A press release that announced the deal placed its value at $3.4 billion.

“The milestone is pivotal not just for us, but also for the larger automotive industry,” CEO Austin Russell said.

Luminar’s story

Palo Alto, Calif.,-based Luminar Technologies employs more than 300, including about half in Central Florida.

Luminar’s system of self-driving software relies on lidar-based technology.

That is, a system that works like radar but uses light from a laser rather than radio waves.

Ever since it emerged from self-imposed stealth in 2017, the company has partnered with major automakers, including Volvo and Toyota.

In fact, Volvo plans to roll out Luminar technology in its entire catalog starting in 2022.

Fuller launched the company in 2012.

Luminar has since become one of the top firms building self-driving tech for consumer cars and trucks.

“Eight years ago, we took on a problem to which most thought there would be no technically or commercially viable solution,” he said. “We worked relentlessly to build the tech from the ground up to solve it and partnered directly with the leading global automakers to show the world what’s possible.”


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Gores Metropoulos

Gores Metropoulos has previously funded similar deals with companies like Hostess in 2016 and Vebra Mobility in 2018.

CEO Alec Gores said the company represented a chance for the investment group to jump into the autonomous vehicle industry.

“Luminar is well positioned to dominate the autonomous landscape and together, we look forward to shaping the future of automotive transportation,” he said in the release.

As part of the merger, a $170 million investment will be made directly into Luminar.

This part of the transaction will be led by investors like Gores, PayPal founder Peter Thiel, Volvo Cars Tech Fund and others.

The transaction will close in the fourth quarter of this year.

Luminar also announced that it had hired 16 people from Samsung’s self-driving software team.

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Limbitless’ mission to help children with missing limbs goes virtual in pandemic

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Limbitless Solutions has restarted its work on prosthetic limbs. SUBMITTED PHOTO

The Orlando company that develops prosthetics for kids with missing limbs has resumed its work after coronavirus-driven slowed it down.

Limbitless Solutions CEO Albert Manero said the company will change how it gathers feedback to protect workers and patients during the pandemic.

Normally, Limbitless visits patients in person alongside an occupational therapist, with the team assessing how patients respond to the arms.

Now, that will be done mostly virtually.

“I’d still rather be in person, but we want to mitigate the risk here and do things safely in this unique time,” CEO Albert Manero, 30, told OTN.


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Dr. Albert Chi in Oregon

Limbitless has worked with renowned prosthetics expert and associate professor of surgery in the OHSU School of Medicine Dr. Albert Chi since 2018.

The partnership has helped the company better target the changes it makes on its bionic arms.

Limbitless recently scaled production back up, albeit at 20-30 percent capacity.

A updated app helps patients and families share real-time feedback on the prosthetics. The app can also track data like battery life and maintenance reports.

“We are [also] doing it through video calls and recordings,” said Manero.

Iron Man supports Limbitless

Limbitless Solutions, which has five full-time employees, has grown its reputation in Central Florida.

Shortly after it formed in 2014, Robert Downey Jr. – Hollywood’s Iron Man – gifted a kid with a bionic arm modeled after Tony Stark’s alter ego.

The high-profile photo op raised Limbitless’ profile, which, in turn, contributed to its ability to advocate for kids, Manero said.

It’s about “being able to portray them not as a defect but as a component of who they are,” Manero said of the personalized arms. “They are complete. Having representation from the celebrities or people who are the best in their field helps us advocate for the bionic kids.”

The company also recently announced a collaboration with Adobe.

The new prosthetic

The newest model of prosthetic is modular in design. It’s made up of several parts that can be swapped out for troubleshooting.

Also, the arm is Bluetooth compatible and parents can monitor the arms throughout the day through the app.

“It’s incredible to see a kid learn how to use the arm for the first time,” Manero said. “Whether it’s to give a hug or to play with their sibling with their own arm for the first time.”

“For us, that is what we love to see because it’s the use of technology. The hardware alone is just the sum of a bunch of parts. The other part makes it special.”


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Orlando cybersecurity startup makes top 100 list

An Orlando startup in cybersecurity has been named a Top 100 startup in the space.

An Orlando cybersecurity startup has been recognized as one of the top young companies in the space.

Fortress Information Security, which protects supply chains from attacks, landed on Cyber Defense Magazine’s Top 100.

The company has more than 100 employees and has its headquarters in downtown Orlando.

Fortress partnered with American Electric Power and Southern Company and has clients in several other industries. The top 100 includes nearly 1,000 businesses.


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The award “showcases those companies like Fortress with … incredible potential,” judges in the contest said.

Fortress, which launched in 2015, provides services to protect supply chains, such as those that pump electricity into the community.

Cyber criminals tend to target power companies to inflict a large amount of confusion in a community.

Fortress protects each component in a supply chain that could compromise security, such as outside vendors and employees.

It’s “asset to vendor” network shares information about approved vendors or products.

This helps make sure companies know a potential vendor has secure practices in place.

The network can help smaller companies. Those businesses can often lack resources to spend on supply chain management.

With the network, a small business can confirm its security practices. As a result, the industry will know that the company is safe to work with.


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Orlando video game music group goes virtual for next concert

Ongaku Overdrive will feature four acts, including dj-Jo, shown here at the Zelda-based Power, Wisdom, and Courage show. SUBMITTED PHOTO

A group that organizes concerts of bands that perform video game music will go virtual this weekend.

Ongaku Overdrive, which has hosted video-game themed concerts in Orlando since 2013, will feature four acts on its Twitch channel.

Ongaku founder Kent Ward started hosting the events virtually in response to the growing coronavirus pandemic. This will be the third virtual event.

“We have enjoyed hosting online concerts during this time,” Ward said in a news release. “It has given fans something great to enjoy from the safety of their home, while also supporting amazing performers in our community.”

FOR MORE ORLANDO VIDEO GAME NEWS, VISIT OTN’S SISTER SITE ORLVIDEOGAMES.COM.


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Past events have featured local performers like hip-hop artist EyeQ.

Orlando’s dj-Jo will perform a set during the free event, which starts Saturday at 6:30 p.m.

The bands include:

88 Bit – A Cleveland-based pianist who performs 8-bit Nintendo soundtracks.

Runaway 4 – A Canadian band that takes video game jams and adds a little rock to them.

dj-Jo – A DJ from Orlando who will feature Zelda-related remixes at the show.

Descendants of Erdrick visited Orlando in the fall.

Descendants of Erdrick – The Austin heavy metal band performed in Orlando last fall and is named after a royal line in the Dragon Quest games.

Orlando is home to a robust video game industry, which includes several development companies.

Ongaku Overdrive is the only organization in Orlando that focuses on the music of video games. The organization is a self-described advocate of “nerd music.”


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