Home Blog Page 16

Plug and Play announces opening of Orlando office

A global innovation platform based in Silicon Valley will open a new office in Orlando early this year.

The launch expands the Central Florida presence of Plug and Play, a company that fosters innovation and startups through its incubator programs.

Plug and Play announced in September that it would launch its first program cohort in the region in Kissimmee. That program will focus on semiconductor-related companies.

The Orlando office will focus more on advancing technology related to smart cities.

UCF, Orange County, Duke Energy and Tavistock were announced as local partners. Orlando Economic Partnership will also support.

“We aim to foster an environment that supports startups in developing cutting-edge technologies,” Plug and Play CEO Saeed Amidi said in a press release. “Orlando has shown incredible potential, and with our startup accelerator programs, we are excited to drive innovation and shape the future of smart cities in the region.”

The company specializes in organizing and coordinating industry-specific accelerator programs. The Orlando office will be the hub for a program set to launch early this year.

Orange County allocated $1.5 million for the project.

This collaboration aims to leverage the strong ecosystem of expertise and resources in the region, driving the development of innovative solutions for smart cities.

“Through the partnership, we will together shape the landscape of smart cities for the future and amplify impact for our region and our state,” UCF President Alexander Cartwright said.

In September, Plug and Play announced a three-year deal with Osceola County worth $5 million to establish a three-year commitment to the sensor-based incubator.

The company will hold its launch event in April.

Central Florida lands grant, key designation from NSF

0

Central Florida’s effort to grow as a center for excellence in sensors received a huge boost Monday as the U.S. National Science Foundation named it as one of 10 regional innovation engines.

The region received the title Central Florida Semiconductor Innovation Engine.

The designation means $15 million in federal funding during the next two years.

State and local governments, along with other regional agencies, should match funds.

Kissimmee-based BRIDG served as the lead organization for the award.

The partners involved in the NSF grant.

“We look forward to working closely with our partners in the years to come to foster and grow an inclusive regional semiconductor manufacturing, advanced packaging and microelectronics systems industrial base together,” BRIDG CTO and interim president John Allgair said.

The NSF could potentially invest nearly $1.6 billion during the next 10 years into these innovation engines.

The engines span the country and cover a wide range of industries, including textiles, energy and agriculture.

The Central Florida region specializes in sensors that power emerging technologies like smartphones and autonomous driving.

“The University of Central Florida is committed to driving innovation and supporting the success of the nation’s semiconductor industry,” said Grace Bochenek, director of UCF’s School of Modeling, Simulation and Training, in the press release. “Ongoing semiconductor research at UCF is very interdisciplinary with a focus in microelectromechanical systems and micro-fabrication facilities that include semiconductor chip manufacturing as well as other areas. These efforts, along with our excellence in modeling, simulation and digital twin technologies will accelerate that future.”

The CHIPS and Science Act of 2022 created the NSF Engine program.

Osceola County Commission Chair Cheryl Grieb said the award will push the region forward.

“This is just the latest testament to a future where innovation knows no bounds,” she said. “It cements our path toward making Osceola County a hub for groundbreaking research, technological advancement and workforce development.”

The team could potentially receive up to $160 million in the next 10 years.

Big 3: Apple Vision Pro, VRARA Summit, 1MC’s venue search

Apple Vision Pro releases this week

Yep, that’s right. After months of hype, Apple’s entry into the VR wars arrives on Friday. The Apple Vision Pro will release with a hefty price tag of $3,500. That said, they are already reporting an expected sellout. Of course, that could mean they distributed a limited supply so that they could say “sellout.” But let’s not get into the granular details just yet. The bottom line is that this milestone could set the stage for the Great VR War between heavyweights Meta and Apple. As we know in the tech world, competition often leads to innovation and that could mean we are now finally approaching an age of abundance in virtual reality. Now, let’s get developers on that app store, though, shall we?

VRARA Summit in Miami on Feb. 1

This is one of those events that, if I had a staff of writers already working with Orlando Tech News – which I plan to do someday – I would send one to this event with the goal of coming back with a string of stories. That’s a future want. For now, I may have to just watch from afar so as not to neglect Orlando for a trip to Miami. That said, I’m thrilled for Dr. Robert Masson, an Orlando guy who will be delivering the keynote. His work with virtual surgeries is a game-changing innovation coming from our city.

1 Million Cups’ search for permanent venue

I have seen some chatter across social media about Orlando’s 1 Million Cups event, which meets every week to introduce an entrepreneur to the community. My take on 1 Million Cups has always been that it’s a worthy event that must be a pain to organize because that’s 52 weeks of having to organize an event and make sure an engaged audience attends. So it has been interesting to keep eyeing the group as it has searched for a new venue. The group continues to seek a venue with free parking that can seat 80 and does not charge the all-volunteer effort. Shout out if you have a venue that matches with that as I do think it’s an important part of our community and ecosystem.

That’s the Big 3 this week. I need a catchphrase for this space.

4Q4+: Four (plus) questions for … Dan O’Brien, HTC

When Dan O’Brien speaks about virtual reality, he comes at it from an angle of experience.

HTC VIVE’s general manager for the Americas was the executive director of emerging products when the global company launched the VIVE business unit in 2015.

At the time, it was a three-person team.

Ever since, he has been one of the wizards behind the curtain as HTC has continued to develop its product, competing in one of the more notable industries in technology today.

“So much of what we wanted to get into is helping other companies with the next computing platform,” he told Orlando Tech News. “It’s the next generation of the Industrial Revolution.”

O’Brien spoke with Orlando Tech News on the general state of the industry, where it’s heading and how specific industries like education have benefited from virtual reality’s emergence and growth.

(Questions and answers edited for clarity)

Obviously, there are so many use cases for virtual reality in several industries. Can you talk about the education side? What are your thoughts there?

Education is kind of a use case that goes across verticals, right? Healthcare. You know, healthcare, if you look at it, like, with Yale, they train doctors for laparoscopic surgery. We found that doctors that trained for surgical procedures, or nurses that trained to be in surgical procedures, made nine times fewer errors if they were virtually trained ahead of time. We also found therapeutics in healthcare. So you could do distraction therapy. You could do stroke rehabilitation therapy with companies like Penumbra.

What about defense? How does VR and HTC play into that?

Anything that we can improve on response time, on procedure, on anything that’s procedural training, which the military is very good at procedural training and competitive training. Now you can train and you can get your 400 percent increase in training efficiency in terms of time. And then retention of material, 75% retention.

HTC recently introduced VIVE Ultimate Tracker, which can be placed in a variety of locations. They are shown above around the ankles.

You were in on the early days of the smartphone, helping develop so many early Android devices. What was that era like?

I was trying to convince people they were going to use calendars and cameras. A touchscreen phone, everything was going to be on their phone. They were like, no way. Now we are in this immersive technology (age), whether it’s extended reality or augmented reality or VR.

And? What’s next?

What’s going to be next is we’re going to connect to a 5G or 6G network. It’s going to be much lighter, easier wearable content and a lot of the things that are in these headsets we wear today are going to be in the cloud infrastructure. Now you have kids who are non-science majors doing immersive classes, testing higher than science majors in lecture classes, right? Kinesthetic learning.

What’s old is new.

This is how we learned before we went into a classroom. Learning with our hands, eyes, ears our physical touch, right? It’s a much more immersive learning environment. So whether they are military, medical or undergrad, it’s a really effective tool for a learning environment. Ninety-nine percent of us are kinesthetic learners. We’re not all lecture learners. So, a lot of kids drop off from a learning perspective. They’re great learners. But they don’t have the confidence to kind of continue forward. So, you know, immersive learning really jumps the game.

Talk about mass adoption. In a tech bubble, you see increases in adoption as more options emerge but what about mass appeal?

We’re nowhere near where we need to be for mass adoption (and for) wildly gross numbers of mass usage and on-screen) time. Your congruent users, like you have competitors out there that are subsidizing the hardware, but, in all honesty, users are going, okay, great. This is cheaper, but the users don’t realize they’re the products (and) they’re just being studied, right?

The real challenge is mass usage.

You look at that hardware and the congruent users is pitiful. You know, nobody’s using it all the time. They’re buying into it and playing with it. You’re using it once in a while. They’re not using it like they’re using a smartphone or an iPad, you know.

What are some other challenges?

There are hurdles, you know, around the content, how much time you want to (be on it). The content isn’t that sticky, you know? So, think about why is TikTok so popular? That content is refreshing. I mean, daily, maybe even hourly, there are thousands and thousands of content creators and they’re creating.

So, there’s a lesson in TikTok?

Kids are super excited about, you know, all these different streamers, right? And so, I do look at it and go, yeah, the sticky content on the consumer side is not there, but the immersive level of the content is in, say, the (location-based entertainment) market.

Talk about how CEO Cher Wang’s plays into this whole effort.

She wanted to go into the healthcare business. She wanted to go into all of these other areas. It wasn’t just gaming and entertainment. Gaming and entertainment have driven the industry to where it is today so I’m super thankful for all the partners and everyone who has done the hard work and innovated to bring new standards forward. But so much of what we wanted to get into is helping other companies with the next computing platform. It’s the next generation of the Industrial Revolution.

That’s a strong statement.

That is what this tech is going to enable. So much of what is exciting for us and why it’s cool is we get to be at the beginning of a new paradigm shift in how we’re going to interact with digital content. We get to do it in a way and scale that has never been done in the history of the world before.

 ​

Encore! MetaCenter Global Week just the start for upstart band

It was supposed to be a one-time thing.

Then the phone calls came.

After Donovan Pyle led a rock band made up of musicians from Orlando at a special show in downtown Orlando during MetaCenter Global Week in October, he started to field inquiries into whether the band would stick together.

After landing a gig at a conference in New York City, Pyle and his bandmates decided to keep on rocking.

“We really like playing on a regular basis,” said Pyle, frontman at both Health Compass and the Button-Down Collective band. “It definitely beats a rehearsal studio. Also, it’s really good for our mental health to keep doing the things we love.”

The band’s performance during that October Orlando tech showcase at The Social downtown was certainly one of the week’s highlights.

Now, the band will return for Business and Bands, a networking event from 6-9 p.m. on Thursday night at The Social, 54 N. Orange Ave. in downtown. YOU CAN FIND TICKETS HERE

The marriage of business and music is only natural, Pyle said.

“Progress and innovation only move at the speed of trust,” he said. “Music is a great way to promote collaboration and trust within communities. Besides that, it’s just more fun to whistle while you work.”

Pyle has been playing music since he was a boy, performing at bars and clubs at the age of 15. He said he was constantly looking for bands to sit in with in Manhattan.

He has been in bands that performed music in commercials for Chevy, HBO and others.

Pyle credits drummer Craig Swygert, who is president of Clear Channel Outdoor for the Central Florida markets, with coming up with the idea of continuing to perform.

“Highly creative people tend to have a difficult time working within corporate structure,” Pyle said. “We figured if we could combine our passion for economic development and music, let’s do it.”

The Button Down Collective is:

  • Cofounders Swygert (drums), Paul Wooten (Vox), Luis Reyes (Gtr), David Bruce (Gtr), Pyle (bass). 
  • Guest members may include Shelby Swygert (vox/gtr/keys), Bunky Garrabrant (vox/trumpet), Carol Hensal (keys)

Jai alai’s heroes: Orlando duo rethink classic sport in video game

Caris Baker and Brian Stabile sat on the Free Play Florida stage in November, a sparse crowd before them.

During a 50-minute panel, the duo tried to tell as much of their journey of building an arcade video game cabinet of their game, Throwback: Jai Alai Heroes, as they could.

The shared laughs over silly ideas that eventually made it into the game.

Baker’s initial intent of building her digital art portfolio by giving Stabile her standard three weeks of work – which has turned into a 7-year partnership.

And Stabile’s anxiety over delaying a game about a niche sport even another month, week or day.

“We were scared someone else was going to release a jai alai game before us,” he said. “People who had played my other games came up to me and said, ‘This is your best game, you need to do something with this.’”

He has, now partnered with a downstate arcade leader to build a cabinet and install the game at multiple locations in Florida.

The milestone brings Stabile and Throwback: Jai Alai Heroes to a high point in a journey that started about 30 years ago, whether he knew it then or not.

THE PROGRAMMER

As he sat in his local roller rink as a boy in Old Bridge, N.J., about an hour northeast of the state’s capital of Trenton, Stabile could see the owners unveiling a new arcade machine.

A crowd had gathered.

The then 8-year-old Stabile stood on a chair, hoping for a better glimpse.

As the crowd parted, the owners revealed the game: Mortal Kombat 2.

“You couldn’t go online to look at trailers then,” the now-38-year-old Stabile said. “You had to look through a sea of other people crowding around the machine. You’re just desperate to see what is there.”

When he saw it, he marveled. “Hey, that’s Scorpion in there! Cool!”

That feeling of community-engaged reveals and game announcements drives Stabile to this day, three decades after that fateful visit to the roller rink, during which he saw the debut of series staples like Mileena, Kitana and Baraka.

So, once the game was at an advanced state, he chose to make Throwback: Jai Alai Heroes an arcade-exclusive release, encouraging gamers to play alongside each other and duke it out on the virtual “fronton.”

THE ARTIST

Baker had one hard-and-fast rule.

As a budding artist with a gaming passion – and a full-time gig at Full Sail at the time as a studio artist – she would work on three-week projects, quickly building her portfolio.

With that strategy and position, Baker racked up a whopping 100-plus titles in a roughly three-year span before she met Stabile.

“What I really wanted to do was show what I was capable of in a medium that I really cared about,” she said.

But there was one project she ran into that pulled at her, making her reconsider her own self-imposed three-week rule.

The appeal of Throwback: Jai Alai Heroes had as much to do with the subject matter as it did with Stabile’s passion for the game.

“The niche of the product was a way to showcase my artwork in a unique way,” Baker said. “I also saw the passion of the jai alai community. In the end, it was (Stabile’s) fortitude and work ethic that has carried us through.”

That’s why a 3-week contract has become a 7-year journey to develop a video game that has become a staple on the Central Florida indie game scene at conventions like Free Play Florida and others.

Kent Ward helped coordinate this year’s musical acts at Free Play Florida and regularly organizes and promotes local video game events with his organization Ongaku Overdrive.

He said video game development can be a tough gig, especially if you do so while maintaining a full-time job and social lives.

“It’s very easy to give up and many developers do,” he said. “But they have stuck it out for years until it was ready to go out into the world. It has been impressive.”

REGIONAL IDENTITY JAI ALAI

Jai alai – pronounced “hi-lie” – originated centuries ago along the Basque region of Western Europe.

It wasn’t until the early 1900s that the sport made its way to the West, first landing in Cuba and then in St. Louis in 1904.

The first fronton, or jai alai court, in Miami would open 20 years later, with the first match there taking place nearly 100 years ago in 1926.

Now, the sport has become the subject matter for an arcade game that is making the rounds in the region.

“There is a really cool Venn diagram of people who live in Florida, love arcade games and know what jai alai is, actually,” Baker said. “A lot of them were at Free Play Florida.”

More recently, jai alai has had an up-and-down existence in the region in the last few decades.

According to a 2022 article in Cigar Aficionado, the sport at one point was “almost forgotten.”

However, the same December article said an updated version of the sport has given its ambassadors hope that younger players can revive its popularity.

On the video game side, Stabile said he modeled Throwback: Jai Alai Heroes on other faster-paced versions of top sports like NBA Jam and NFL Blitz, but with jai alai.

“There is a quickness to it,” he said.

JAI ALAI: A FAMILY PASSION

Stabile did not exactly stumble into the sport blindly.

As a boy in South Florida, he would attend matches with his grandparents, who lived across the street from the local fronton back when the sport was a staple in the region. In fact, his grandfather worked the ticket booth.

When he wanted to do a sports game, he wanted to do a sport that had not been done to death.

Originally, Stabile built the game for mobile platforms.

However, there was an innate problem building a jai alai game for these platforms.

“Have you ever played a mobile game with a joystick?” he recalls asking.

So, once he built the game, he essentially shelved it for several years, letting it sit in his portfolio.

While teaching game design at Full Sail University, he would show prototypes of projects to students as a way of showcasing the possibilities.

One prototype was a working version of Throwback: Jai Alai Heroes, which he used as a way to illustrate the concept of a collider in video games.

These colliders essentially establish the shape of an object in a video game, determining how other elements interact with it.

Almost invariably, he’d be asked about the game that has become Throwback: Jai Alai Heroes more than any other.

As more people asked him about the game, he realized something was missing from the game.

“Now I need some art.”

FULL SAIL’S JAI ALAI CONNECTION

Stabile had heard about Baker before they ever formally met.

Being a huge fan of pixel art, Stabile heard from several people who recommended he connect with her.

Once he did, the pair quickly decided to work together.

The intersection of an artist eager to expand her portfolio and a game designer ready to make a push for one of his more sought-after and promising projects proved perfect.

“I wanted to make a lot of games quickly to get experience under my belt,” said Baker, a 2023 inductee into Full Sail University’s Hall of Fame. “So,  I was giving everyone the same deal. I was in a mode to consistently deliver, bringing games from prototypes to a showable state.”

Within 4 weeks, the duo had a game ready to show off at Free Play Florida in 2016.

MUTUAL PASSION PROJECT

There is no shortage of passion involved in the project.

At 7 years old, Baker recalls finishing the game Jazz Jackrabbit.

Upon reaching the end, the titular character speeds off in a cab with the princess he saved.

However, Baker didn’t see them get married in front of a Disney castle. So, she drew it.

That was the start of her journey toward becoming a computer animator and game artist.

She and Stabile have now spent the last seven-plus years building their own arcade game, an homage to a sport with a passionate fanbase.

Now, Throwback: Jai Alai Heroes has become a passion project for both creators.

They spend downtime from their jobs – Baker a senior technical artist at Unity and Stabile a course director at Full Sail University – working on the cabinet, tweaking it and moving it toward a finished product.

As they worked the crowd at Free Play Florida, Baker and Stabile played the carnival barker’s role.

A crowd gathered and young and old gamers from across the region lined up to take part in a Throwback: Jai Alai Heroes tournament.

The crowd at that regional event in Lakeland had some of the duo’s more ardent supporters.

Still, the journey has not been without its detractors.

Stabile said some who knew him have wondered aloud about his direction, fielding questions about why he’d make a game about such an obscure sport, one many people cannot even pronounce.

But he remains confident that the game is going to show doubters that it was the right game for him to pursue.

“We are just going to do it anyway,” he said. “We will prove them wrong. We’ll prove them wrong.”

Big 3: Mega Ran’s return, VRARA Miami summit, Caribe Royale Orlando

Mega Ran returns to Orlando

I have had a soft spot in my soul for Mega Ran ever since I ran into him on Spotify several years back. He has since been a mainstay on my most-listened-to artists every year on Spotify. Now, he returns to run through what I consider a masterpiece: a rap album that runs through the story of my most-adored video game, Final Fantasy VII, in detail and on the stage. You can find TICKETS HERE.

VRARA Summit in Miami on Feb. 1

I have particularly loved to see how the VRARA has supported industry trade shows that are hyper-niched down and this healthcare summit is a great example of that. On Feb. 1, a day-long summit in Miami will bring in industry experts to talk all things VR and AR. I’m particularly intrigued by Dr. Robert Masson’s keynote speech. I plan a visit to his office earlier that week so that’s just called great timing and illustrates how medtech could (and perhaps should?) be a big part of our ecosystem here.

Caribe Royale Orlando: a tech hotel

All companies are tech companies, right? The hotel Caribe Royale Orlando has launched a sports dining and entertainment hub that has tech at its core. The bar/restaurant will have 12 sports simulators available for patrons, which is something that has become commonplace. You can learn more about the new venue at this Attractions Magazine feature.

That’s it this week for the Big 3. As always, let me know what I missed and hope you are finishing up January strong!

4Q4: Four Questions For … Jon Gress, Metaverse Construction Co

What Jon Gress brings to Orlando’s tech ecosystem – and tech in general – is perspective.

He has been immersed in emerging technologies for several decades.

Now, with his company, The Metaverse Construction Company LLC, he has jumped headfirst into another technology that has already gone through a handful of life cycles.

The Metaverse.

However, Gress says seeing the Metaverse’s bubble burst in the last couple of years was actually a good thing because it allows actual innovators to move to the forefront instead of those who jump from fad to fad.

Here are four quick questions for the Orlando entrepreneur.

How have you perceived the Metaverse hype in its early days?

The Metaverse fell early victim to the common “new-technologies marketing snake oil salesmen” that always tend to appear and misinform the market when a new technology emerges. This is nothing new, but “bubbled” particularly hard with the Metaverse. The same “digital swampland sales” boom and bust happened in Web 1.0. We saw this with the internet, with Web 1.0, with digital audio & video, with HD, 3D, VR, etc. my feeling is that we haven’t really even begun to see the impact yet, but I feel the hype bubble bursting in 2023 was a very good thing for the Metaverse and will allow the true innovations to rise to the forefront in 2024.

What tech has your eye this year?

Articulated Gaussian Splatting and all of its variants are very exciting, as are the new generative AI, text to 3D (which we are already using to do amazing things)! Also, AI-enabled motion tracking, segmentation and generative motion will likely see some big moments this year. The real magic will be in the combinations of these which we are already seeing and using.

Why did your particular interest in the Metaverse move toward education?

Education has the largest latent potential for incredible wins with Metaverse technologies. For Film Education – one of our particular areas of focus – it solves decades of pain points for students and educators while at the same time allowing almost every wish-list item, that educators and students could have wished for over the past 30-plus years,to now be possible.

What tech that floored you upon debut are now commonplace?

I was one of the people who helped create “virtual production.” The day in 2009 when I got my hands on Unreal Development Kit 3, I immediately jumped ship mentally from motion picture VFX to the incredible potential of real-time. Most laughed at the concept of using a game engine for motion pictures from 2012 even up until COVID. While this is commonplace now, the tech we’re working on now (fully immersive production) will completely revolutionize production technologies as we know them. This is extraordinarily exciting to me and will democratize motion picture production in a way never before thought possible.

Magic Gaming picks local guy in NBA 2K League draft’s first round

It’s not like Julian “Jboolin” Manzanares would have been upset had another team called his name at the NBA 2K League draft, held last week at Full Sail University.

Playing in the digital equivalent of the show is why he threw his hat into the ring for the league’s 2024 draft class in the first place.

But that it was Magic Gaming and that he would be able to stay close to his Ocala home made it especially gratifying.

“I was hoping and praying,” Manzanares, originally from Kissimmee, said shortly after hearing his name called as the third overall pick in the league’s 2024 draft. “Now that I know I get to stay home, I’m just grateful for everything.”

The NBA 2K League hosted its annual draft in person in Orlando last week.

The event brought some of the league’s top players to Full Sail’s production studio.

Magic Gaming’s #1 2024 pick, Julian Manzaneres

Magic Gaming selected Manzanares and Justin “Snubby” Stemerman during the three-round draft.

As expected, Wizards Gaming selected Benjamin “Benzo” Bernstein as the overall No. 1 pick.

“The goal (is) to get to the NBA but when that went left, this is like the next best thing,” Bernstein said in Orlando. “So, I just put my all into this and I worked my butt off.”

Wizards Gaming finished 20th in the 25-team league last season.

Bernstein said the effect that playing in the league goes beyond the games.

“Seeing people make a lot of money, building a bigger brand outside of the game motivates me to be the best I can be,” he said. “You can branch out to a lot of different things off of just being in the league. I know some people who have gotten good jobs because they play in the league.”

New season, new structure

The NBA 2K League begins its seventh season of play in early March.

Magic Gaming has been part of the league since its inception.

For the team, 2024 will be another year of evolution, as it tries to sustain a winning program.

The team certainly has a personality and talent to build on.

Joshua “Unguardable” Hunter comes off a season during which he won multiple All-Star Game MVP awards.

He was a bright spot for the team.

“The game theory behind competitive 2K has surprisingly evolved and continues to be pushed to a point where it’s constant learning and a chance to further personal knowledge,” GM and Head Coach Jonah Edwards said. “We are a team that has lacked the ability to finish in our best moments and the goal is still in sight of being a perennial contender in this league.”

The league plans to announced soon its 2024 structure, which tends to evolve from year to year.

Those details, however, don’t matter much to Manzanares.

His goal is to step into the team’s structure and help the team win some ballgames.

 “I just want to contribute and make this a winning organization,” he said. “I have a lot to learn from (this team) and they will just make me better overall.”

Big 3: Orlando Magic hackathon, Orlandopreneur, Kissimmee’s time?

Orlando Magic Innovation Challenge returns Friday

Perhaps one of the best examples I have seen in Orlando where a huge local company takes advantage of the talent that exists around it. Orlando has so many talented developers thanks to schools like UCF, Full Sail, Rollins, Valencia and others churning them out. So their hackathons have real potential to make a difference. Enter the Orlando Magic Innovation Challenge, a third-year event that returns this weekend.

Orlandopreneur reconvenes following huge 2024

We will find out more about Orlandopreneur in the weeks to come as we explore the organization more. However, in 2024, the group’s Meetup community quickly grew to more than 1,000 strong, providing a great base for networking that continues to meet regularly. Especially intriguing is its ability to partner with local venues to create a dynamic atmosphere every time. You can check them out tonight.

Kissimmee and Osceola County’s industry efforts

With all due respect to Buffalo Springfield (look it up, kids), “there’s something happening here.” For the last several years, Kissimmee has been somewhat quietly making moves to grow its technology industry, mostly within sensors. They seem about to get a little bit louder. The region was recently awarded a huge amount of dough from the Department of Defense to keep building, specifically in developing next-generation microchips. We will have more down the road but, for now, it’s something to keep an eye on because there is a lot of money in this and, if executed well, could represent a shift in momentum for the region.

So, there you have it. Our first Big 3. Let me know what I’ve missed.