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Falcon’s Beyond could grow rides industry through acquisition

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A major stockholder in Orlando-based Falcon’s Beyond has announced that it intends to acquire a company that specializes in ride and show systems.

The deal sets an expectation that Falcon’s would operate Oceanic Entertainment Systems, though the company plans to continue to employ “key OES staff” for the operations.

The announcement came on the second day of the industry’s behemoth trade show, International Association of Amusement Parks and Attractions, or IAAPA.

Infinite Acquisitions Partner LLC is the lead agency for this acquisition of assets.

The deal is an effort to grow OES, said Lucas Demerau, president of Infinite.

“We believe that Falcon’s expertise in experiential themed entertainment and technology makes them a great fit and they’ll be able to operate and further amplify the OES brand,” he said in a release announcing the news.

OES and Falcon’s have been collaborators on themed entertainment for more than two decades. OES develops and supports trackless ride vehicles, flying theaters and other features.

The deal has not been finalized, with the companies saying in the release that there remain “ongoing discussions, due diligence and the execution of binding agreements,” with no guarantee of the deal moving forward.

“We are thrilled to pursue the opportunity to operate OES and to build upon OES’ legacy of innovation powered by world-class employees,” said Cecil D. Magpuri, CEO of Falcon’s Beyond. “This strategic move would further bolster Falcon’s Beyond’s platform as a world-class entertainment provider.”

Merlin announces collaboration with Minecraft developers at IAAPA

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For the first time ever, Merlin Entertainments will partner with a gaming brand, as the company announced a collaboration with the creators of Minecraft.

The company will partner with Swedish-based Mojang Studios to develop location-based attractions based on the ultra-popular video game.

The announcement comes as the world’s largest theme park and attractions convention, IAAPA, returns to Orlando’s convention center.

Merlin has a handful of theme parks and attractions in Central Florida, including Legoland and Madame Tussaud’s wax figure museum.

The “Adventures Made Real” project will include a $110 million investment in attractions on both sides of the Atlantic.

“This world first will see fans experience (Minecraft’s) thrill and creativity in real life, at theme parks and city-centre attractions in leading tourist destinations,” said Scott O’Neil, Merlin Entertainments CEO.

O’Neil called it a “significant milestone” for the behemoth theme park company.

The partnership with Mojang Studios will bring virtual Minecraft adventures into real-world settings through immersive and interactive entertainment.

Launch in the U.S. and U.K. is expected in 2026 and 2027.

“Partnering with Merlin Entertainments is an incredibly exciting step for us at Mojang Studios, said Kayleen Walters, Microsoft’s VP of franchise development for gaming. “Merlin’s expertise in creating world-class attractions makes them the perfect partner to help us bring Minecraft to life in new and immersive ways in permanent locations around the globe.”

With a little flair, space jam returns to build video games in a weekend

It all started with a Time Machine.

As a crowd gathered on Day 1 of the Indie galactic Space Jam on Friday, the buzz quieted as the bay door rose slowly.

The Vu Studios space in South Orlando seemed made for a spectacle like this.

As the door opened, curious attendees looked on, took their phones out and waited.

Soon, they were to document the moment as Kunal Patel, the co-organizer and face of Indienomicon, rode in on a rebuilt replica of the car made famous in the movie “Back to the Future.”

The stunt was meant to kick off what has become a 10-year-old event in a memorable way.

“It’s important to do big things that make memories,” Patel said. “For Indienomicon, we care about relationships. We care about highlighting our region. To establish a core memory or create a little landmark in your memories was really important. So we did something big, something fun.”

The strategy seemed to work, as the crowd kept its attention on Patel as he launched the weekend-long hackathon.

Hackathons: explained

Across three days, nine teams created games and other tech products that could help space industry businesses in their training methods.

One small team worked on a virtual reality trainer that gamified education.

In another, the player controlled a small astronaut who was tasked to build a facility on Mars.

Still another built a game called “Canaveral, We Have A Problem,” a couch co-op experience that put two players together to avert disaster by landing on the surface of an asteroid in VR and shutting it down.

The “Canaveral” team certainly had its obstacles.

However, the team made up of mostly Indienomicon veterans worked to build a solution, which pushed them to the weekend’s top prize of $2,500.

“You have to rally together,” said Juan Rivera, who is a media design instructor at Orange County Library System. “We figure out the challenges and have to work together.”

Starlight Sweetheart, a puzzle game that uses constellations to guide a lost traveler home, finished in third to take home $500.

The facility-building game above, “Martian Mania,” took home second place and $1,500.

‘Tech to build community’

“They are using tech to build community,” said Robert Katz, one of the event’s judges. “There are people here that build friendships here. They build teams, they build companies here.”

Typical of a game jam, teams have a specific period of time – in this case, 48 hours – to build a team, build a game and present it to judges.

Nicholas Drobes’ pitched his game, “Daring Descent,” an arcade-style space landing mission game he then built with his nine-person team.

The space jam was his second in-person jam.

Drobes said the tight window during which you need to build the game almost by nature enhances your skillsets.

“There’s no better way to network and hone your skills,” he said. “If necessity is the mother of invention, a 48-hour timeframe is the mother of all necessities. It inspires you to concrete your solutions and get things done.”

Willow Rachels has pretty much made it a hobby to hit up game jams in Orlando.

After attending her first about a year ago, she has returned constantly, with the space jam being her sixth.

For Rachels, it was about continued growth in her career and game-building expertise. She attended her first because she wanted to learn how to make a game.

She returned because she could not learn everything in one weekend, she said.

“I kept coming back and learning more,” she said. “There is no better way than learning on the fly in a weekend how to make something.”

As the doors of the DeLorean flopped open, Kunal Patel stepped out to meet the people who would build for the weekend.

He had in his hand a hot-pink hoverboard, another timeless relic from the hit classic movie.

 After a frantic moment of searching for the microphone, Patel settled in and playfully acknowledged that his customary tardiness to show openings required him to hire a time machine, just in case.

But after some playful opening remarks, he turned his attention to the weekend ahead and took a more serious tone.

“We are here with a very vibrant community here in Orlando now,” he said. “We have had studios form. We have had friendships form. We have had a lot of successes happen.”

After a quick shift back into time-traveler mode, Patel finished it with a quick logistics check. Patel has become quite adept at balancing technical skills with fun, sometimes borderline over-the-top presentation skills.

He said that is an important element in making sure people of all levels are comfortable at game jams.

“When you’re in technology, you’re not always the most bubbly, you’re not always the person on stage,” said Patel, who admitted he was once “painfully shy.” “It only happened through putting myself through situations where I had to speak. Through that, things changed and opportunities came.”

New tech hub to be centerpiece for groups as pitch event debuts

Just days after the pomp and circumstance of its ribbon cutting, a new downtown Orlando innovation space will welcome a community group for an important event.

The recently formed Future Funders will host a pitch competition for early stage startups to bring their wares to the community.

You can find more information for the event, which will take place at the newly christened Tech Hub Orlando, AT THIS LINK.

Future Funders goal has been to connect venture capitalists and angel investors with Florida-based startups.

Among the companies waiting to pitch is ROI Finder, a platform that aims to simplify decision making in real estate investments.

The mostly bootstrapped company has turned its attention to raising money.

Beyond that, however, CEO Husain Jaffer said the company wants to spread the word.

“I have put a team together that will get the ball moving forward,” he said.

Jaffer has been in real estate for a decade, as an investor and now as a founder on the tech side.

In his career, he said he has flipped dozens of properties in and around both Tampa and Orlando. ROI Finder represents his first startup.

“This platform came to be because of my experience,” he said. “When I first got the idea, I was dealing with investors and realized that it was tedious to even find rental properties.”

Even traditionally high-profile sites like Zillow can turn some people off of the experience, Husain said.

“Our goal is to make the full process doable on one platform,” Jaffer said. “Whether you are brand new or experienced, the information is there to get the ball rolling.”


Three tech groups launch new hub for innovation downtown

As Kunal Patel wrapped up his remarks at what some say could be a pivotal – albeit routine – ribbon cutting downtown, Orlando tech leaders Dawn Haynes and Paul Sohl silently nodded in agreement.

Patel had shined the light on what they hope becomes the real impact of Tech Hub Orlando, a new space opened through a partnership between UCF, Patel’s firm OMG Labs and Innovate Orlando.

“It’s another way to grow together toward what we really need here in this city, which is a launchpad for building great things,” Patel said. “All big things have small beginnings. Now we begin as another new smaller thing that will lead to an even bigger thing.”

A collection of tech, civic and community leaders helped launch the new space at 36 W. Pine St. downtown on Tuesday.

Ideally, the new facility will help usher in at least the downtown tech community’s next phase. However, getting to that will take more than opening a new office space.

But, for now, it’s important to take stock of any community victories, Patel said.

“When you have a startup, it’s really hard,” he said. “When you’re in that, it sometimes feels like it’s taking too long or a lot of energy. Sometimes, the only way to move forward is to pause and realize we have reached a milestone.”

Tech Hub Orlando is an office building complete with an auditorium set aside for community events.

The 11,500-square-foot facility already supports several organizations and companies beyond the three lead groups.

In October, during the space’s soft opening period, more than 350 people attended events at Tech Hub Orlando.

The events included groups like Indienomicon Game Jams, Startup Weekend, 1 Million Cups and GrowFL.

“By creating places like Tech Hub Orlando, we are combining the strengths across our community to develop the next generation of successful businesses that call Orlando home,” said Haynes, CEO of the business incubator Starter Studio, in her opening remarks.

Throughout the morning, visitors took tours and received information about the facility. Many in attendance were seeing the space for the first time.

“This is the first step toward bringing the community together,” said David Adelson, Innovate Orlando CEO. “The new building will be the center of tech in our region.”

Adelson said the space will be home to downtown Orlando’s tech community for the near future, as plans for a more elaborate hub move forward during the next several years.

“It’s a place to call home until that happens,” he said.

VEI takes next step in upcoming veteran-led business accelerator

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The Veterans Entrepreneurship Initiative’s upcoming health company accelerator program has taken its next step.

Leaders at the first-year accelerator have narrowed down a pool of more than 125 applicants to a shortlist of about half-dozen that will make up the first cohort.

The group will announce the companies in the coming days.

VEI cofounder Ricardo Garcia called the response “incredibly encouraging.”

“It’s clear there is a demand for a program that combines targeted industry focus with the support and mentorship needed to succeed,” he said.

The accelerator will run its companies, which will be in the healthcare space for this cohort, through a 12-week program of business building.

The companies must have some level of veterans in their leadership teams to qualify.

“The caliber of applications we have received speaks to the innovative ideas veterans bring to the healthcare space, particularly in areas like AI in healthcare, neurotech and digital health,” Garcia said.

Dubbed the SPEAR Accelerator, VEI leaders plan to launch the accelerator in February.

The goals has always been to empower veteran entrepreneurs through resources and guidance.

Among the criteria considered for the program was veteran leadership, an alignment with VEI’s healthcare focus and a commitment.

“It’s a big step forward,” Garcia said. “We’re committed to making it a rigorous and thoughtful selection process.”

Leaders at VEI launched the process in May alongside Johns Hopkins Hospital.

“Seeing the applications roll in and reading through the passion, purpose, and innovation in each submission is inspiring,” Garcia said. “This is what fuels our passion to do this and I’m grateful for our VEI team, advisors and strategic partners. It’s one thing to have a vision for an accelerator that empowers veteran-led startups, but it’s another to see that vision come to life.”

Military vet ‘very impressed’ by VEI’s entrepreneurial mission

Jay Danforth has plans to launch a janitorial services company early next year.

To prepare, he says he’s been consuming YouTube videos and getting as much information as he can from others who have done it.

But he said his biggest step was attending a Veterans Entrepreneurship Initiative workshop on the Space Coast. The Orlando-based organization helps veterans build businesses and connections.

“I was very impressed with how they cater to us with the training,” said Danforth, a U.S. military veteran entrepreneur.

Well, there is more of that ahead.

The VEI is set to debut SPEAR, its first-ever accelerator program for veteran-led businesses in the healthcare space. The 12-week program will run entrepreneurs through a step-by-step process of building a thriving business.

The idea is to help veteran entrepreneurs build while also connecting them to industry leaders, mentors and potential partners, said Ricardo Garcia, a founding member of the accelerator.

“We want to create a pathway for veteran-led tech startups to transform their innovative ideas into impactful businesses,” said Garcia, who serves as cofounder and vice president of the VEI. “Veterans bring resilience, mission-driven focus and adaptability, all qualities that make them leaders in tech.”

“Ultimately, our goal is to empower veterans to drive meaningful innovations and make a lasting impact,” he said.

Danforth is trying to do just that.

He takes pride in his military service but says he’s also trying to turn the page and apply what he learned there into his entrepreneurship.

“I want to be known as a good business owner,” he said. “I look at role models who used to be military leaders and now they are executives.”

The similarities are certainly there but it’s also important to adapt a little, he said. For instance, in the military, “I don’t have to remember Johnny’s birthday.”

“But this is a people game now,” he said.

Like most people coming into an early stage effort, Danforth has suggestions for improving VEI’s offerings.

But even attending the event in Melbourne made him realize the things that he didn’t know while also seeing the value in the connections and events.

“I knew I had homework to do,” he said. “It didn’t cost me anything and I’d be happy to pay for those services.”

2 Orlando tech firms honored for inventions by TIME Magazine

Time magazine has included two Central Florida tech businesses in its annual list of top inventions of the year.

The venerable publication cited the medical equipment manufacturer Kalogon of Melbourne and Orlando’s eXeX, which has been working to incorporate mixed reality in surgical settings.

Time released the list of 200 inventions on Wednesday morning.

“We are grateful for the recognition and this further energizes our commitment towards better organized, more accessible and safer surgical healthcare,” eXeX CEO Dr. Robert Masson told Orlando Tech News.

Masson is a Central Florida neurosurgeon whose company has been one of the more inspirational business stories of 2024 in Orlando.

The technology enthusiast has been featured in national publications for his work in mixed reality.

The eXeX entry mentioned that the company has launched a pilot program at London’s Cromwell Hospital

For Kalogon, the inclusion in the list marks a culmination of several years of development of a tech-infused wheelchair meant to ease

This summer, the company raised $1.2 million from, among others, the AARP in support of the device.

The company’s wheelchair cushion supports better posture and distributes pressure evenly to help people who suffer from pressure injuries from prolonged sitting.

Kalogon CEO Timothy Balz released a statement on LinkedIn about the feature, calling it a huge honor and saying it’s a direct result of its customers, partners and team.

“Kalogon doesn’t create products looking for a solution – everything we do is born out of the needs of our customers,” he said. “To have our first Medicare-approved product recognized by such a reputable publication validates our customer-centric approach and expands the impact we can have in moving the industry forward.”

Video game concert an homage to organizer’s longtime passion

STORY AND PHOTOS BY GIOVAN SANTIAGO

Even as a child, Kent Ward had a ton of respect for the music behind some of his favorite video games.

He would fire up his Nintendo Entertainment System, pop in a cartridge and just listen.

“I would just let Mega Man 2 play,” he said. “I would select a stage and let the music play; same with Sonic the Hedgehog.”

On Saturday, his appreciation for the genre found himself in Winter Park, leading hundreds of people singing and bopping along to live bands playing some video game classics.

For the third time, Ward’s organization Ongaku Overdrive hosted a concert with bands that specialize in the genre.

Miami-based Super Monster Party, which performs heavy metal versions, Central Florida’s Trash Burger, a veteran of Ongaku events, and the DJ Theology entertained the mostly costumed attendees.

Ro Panuganti of the Prog Experience said the variety of video games make it ripe for cover bands.

“Video games are such a big part of my life,” said Panuganti, whose band rounded out the lineup. “Video game music can be anything. It can be metal, electronic, pop, disco, punk, and everyone has that in common.”

The dance floor at Conduit showed the celebration of their favorite video game tunes.

Ongaku, which has been going on since 2013, represents Ward’s love for the genre, even down to video game-themed drinks served at the bar.

It showcase Halloween concerts, dubbed “Ongakuvania,” showcases the power of video game music, Ward said.

“We don’t want this to be any old normal concert,” he said.

Mixed reality devs turn nightclub into VR haunted house

STORY AND PHOTOS BY GIOVAN SANTIAGO

A downtown nightclub had some unexpected spooky patrons this week.

An Orlando tech company installed a virtual haunted house at The Corner, a bar at, well, the corner of North Orange Avenue and West Washington Street.

As you walk into the experience, you can hear the screams, shrieks and excitement from the spooked guests. As Halloween approaches, cinematic artist Mitchell Sanchez felt it was the perfect time to unveil a passion project years in the making.

“The OtherVRse,” a collaboration between Mitchell and local tech firm 302 Interactive, outfitted a dance floor with VR technology. Combined with ambient and grotesque sound design from the dance floor’s speakers, it creates a simulation set in a futuristic facility.

Sanchez wants The OtherVRse to become something a child would experience at their first visit to a theme park.

“Imagine having to build out a physical structure with all the corridors, lights, screens, and effects,” he said. “Let alone the animatronics for the monster and tour guides. Compare that to carrying around four headsets and a laptop. It’s like having an amusement park in your backpack.

The OtherVRse finishes its public test on Sunday.